The full scale of Xbox’s rash of layoffs is still to be properly tallied up—partially because CEO Asha Sharma is yet to announce a further 1,600 axed roles. One particularly harsh casualty is id Software, which has taken around 136 job losses on the chin. A move that one employee described this week as reducing it to the size of a “support studio”.
We’re just now learning about the projects that the developer, which had just released a large DLC for Doom: The Dark Ages, was cooking—courtesy of Gamesbeat. The report states that id Software was looking to pitch a Perfect Dark reboot:
“The team was also considering doing a game based on Perfect Dark, the franchise that hasn’t had a new addition since Perfect Dark Zero in 2005 on the Xbox 360 game console … Concept art was in the works.”
And, listen—it’s not confirmed this pitch hasn’t been picked up, or even that it’s been impacted the layoffs. But I think we can all take a deeply educated guess that it’s unlikely id Software is going to have the resources to make it. It’s a studio whose majority of staff has been shown the door, forced off its homegrown game engine and forced to work in Unreal. Chances of it happening are microscopically slim.