With 32 GB as a minimum and 64 GB as the recommended amount, Cinder City’s RAM requirements are all kinds of wrong in today’s AI-mangled memory market (update: phew, it’s a mistake)

As big-budget, blockbuster PC games have become increasingly more packed with cutting-edge graphics over the years, their minimum hardware requirements have naturally scaled upwards too. But there’s one forthcoming game that has taken that quite a lot further than you’d expect, with the memory specs likely to cause more than a few raised eyebrows.

It’s called Cinder City, and it’s being made by one of NC Corporation’s studios (Big Fire Games), a South Korean company better known for its many MMORPGs. As an “open-world cinematic third-person shooter set in a fallen near-future Seoul”, you’d naturally expect the graphics to be all-singing, all-dancing, and the handful of images and footage I’ve seen all suggest that it’s going to be heavy on your hardware.

A quick glance at the game’s Steam listing suggests otherwise, as the recommended graphics card is merely a GeForce RTX 4060. However, to reach that point in the listing, your eyes will have passed over the minimum and recommended system memory requirements, and those are frankly absurd.

The bottom line amount is 32 GB, with the publishers recommending that your PC has 64 GB of DRAM.

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