Released in 2017, Thimbleweed Park is a LucasArts-style point-and-click adventure about murder in a small town, headed up by LucasArts veterans Ron Gilbert and Gary Winnick. All that LucasArts pedigree added up to an 84% score in our review, on the strength of “challenging puzzles, oddball characters, and an intriguing, mystery-laden plot”—and of course the familiar visual style that immediately conjures thoughts of Monkey Island, Day of the Tentacle, and Zak McCracken.
It’s taken a decade (almost a decade, anyway, and it will be more than that when it happens) but a sequel is finally happening. Gilbert revealed on his Grumpy Gamer blog that Thimbleweed Park 2 is now in early development, and it’s set to launch in early 2028. People from the original Thimbleweed Park dev team including Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, and Robert Megone are returning to the new project, and it will be available for Windows, Mac, and Linux, on both Steam and GOG.
Agents Ray and Reyes, the leads of the original game, are also back for the new game—and so is murder. Thimbleweed Park 2 as a “spoof of a classic whodunit” inside the Edmund Mansion, where everyone’s a suspect except the butler, who for once did not do it.
Also, interestingly, it’s not really a sequel or a prequel: “It’s more Thimbleweed Park and just as weird.” And, again, the dead body is the least of your problems.