Carcass Clad is less story-heavy than Mouthwashing, but ‘a lot of thought’ has gone into it: ‘We haven’t discovered how much we can push it’

After blowing the doors down with narrative horror game Mouthwashing, developer Wrong Organ decided to zig instead of zag: Its next project is Carcass Clad, a roguelike co-op tank simulator in a city where things have gone deeply wrong. But while developer Jeffrey Tomec told me that scripted narrative is on the “back burner for sure” this time, it sounds like Wrong Organ is trying to find a balance for its love of story and worldbuilding.

“We’re looking into the best way to do it, but the reality is, every one of our games is made from a core [idea],” said Tomec. “Mouthwashing was, how do we make the script into a video game? Everything in this game comes back to the tank, and how you feel in it, and that is supposed to express something.”

Tomec referenced a clash that’s burned me in games like Destiny, Redfall, and even the co-op mode of System Shock 2: Players are in a different headspace when playing multiplayer, and that can leave your attempts at storytelling ignored, or worse, obnoxiously intrusive.

“We haven’t fully discovered exactly how much we can push it,” Tomec said of injecting more overt narrative into Carcass Clad. “Our temptation is always to go and start putting that in our games, and I think we’re gonna have to see how much of that fits in here before we start. We strongly believe that narrative shouldn’t feel forced.

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