Ahead of co-op tank sim Carcass Clad’s reveal trailer at the PC Gaming Show, I got to speak to Wrong Organ devs Jeffrey Tomec and Dave van Egdom about the studio’s upcoming third game. The elephant in the room: Carcass Clad is a huge departure from the studio’s breakout hit, Mouthwashing, a singleplayer narrative horror game.
“This game is a statement in some ways, it could seem weird,” said Tomec. “We made a story game and you loved it, but now we’re doing something [that’s] nothing like that, and to an extent, there’s a little bit that we definitely don’t want to pigeonhole ourselves.”
There are definitely commonalities between Mouthwashing and Carcass Clad, the things that Tomec and the others feel are essential to a Wrong Organ game: Themes of dehumanization, innovative deployments of gore and body horror, plus a sense of the mundane gone wrong, a workplace transplanted to an impossible situation. But written narrative is taking more of a backseat.
In addition to wanting to prove something about Wrong Organ, Tomec admitted they also just wanted to mix things up. “Mouthwashing was like, ‘God, I wish I was making a shooter right now,'” he joked. But that seems to have come back around.