Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

In a time when the dominant game engines are contorting themselves to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question:

Does this engine’s built-in scripting language allow me to write code using the finest and most adaptive logo-syllabic writing system ever devised in ancient Mesopotamia?

Well, if you’re considering Godot for your next project, the answer is a resounding 𒀭𒈾. As noted on Bluesky earlier today by independent game developer SteinMakesGames, GDscript—Godot’s built-in, Python-like scripting language—supports coding in Sumero-Akkadian Cuneiform, a feature that’s sadly neglected by many of the standard languages used in software development.

“Daily reminder that GDscript supports the Sumerian clay tablet alphabet, Akkadian cuneiform of ancient Mesopotamia,” SteinMakesGames said, before demonstrating with a screenshot of “perfectly valid” cuneiform code that I can definitely read and absolutely understand. I just don’t want to show off. It’s rude.

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