Star Wars Zero Company is a 30-40 hour linear game with no New Game+, and I’m totally OK with this

As someone who frequently finds themselves embroiled in gargantuan, branching RPGs and spends far too much time in live service romps, I really appreciate a game I don’t need to dedicate my life to—a nice palette cleanser that’s one and done. And it looks like Star Wars Zero Company falls into that category.

In a recent Discord Q&A, developer Bit Reactor tackled the subject of game length, and while I certainly wouldn’t call it short, it does sound pretty manageable. “Depending on your difficulty level and experience with the strategy genre, we estimate about 30-40 hours for the average player to complete the main story campaign,” said lead producer Caydence Funk.

We also know it’s going to be a linear deal, with no branching paths or romances between operatives. So there are not a whole lot of reasons to dive back in once you’ve already concluded your Clone Wars misadventure.

There’s no New Game+ mode, either, though Funk notes that “players will unlock certain customisation options on subsequent playthroughs”. I doubt I’ll feel compelled to play again just for some extra customisation options, and honestly without an NG+ mode I feel like Bit Reactor should just give us everything in one playthrough.

Leave a Comment