Earlier this month, indie political satirist game dev Molleindustria—pseudonym of Paolo Pedercini, who created games like Democratic Socialism Simulator and New York Times Simulator—announced that he was moving up the release of his latest game. Despite having previously promised to launch the game on the same day as GTA 6 “in order to humiliate Rockstar in the open-world genre and deliver the killing blow to the Western game industry,” Future? No Thanks!, would instead launch today, on July 22.
Now that the day has arrived, Molleindustria’s launch plans have changed once again. The developer announced a last minute delay for Future? No Thanks! on Bluesky, saying that the game has been the subject of an unexpectedly lengthy Steam review process due to the presence of nudity during one of the game’s sequences.
Using a sarcastic tone characteristic of Pedercini’s previous work, Molleindustria said that its launch timeline estimates “were foolish to disregard the only authority on the matter: Steam, which has kept our game under review for more than three weeks in order to properly assess the scale and scope of the nudity contained within it.”
The scale of that nudity, the developer says, consists of “dozens of untextured polygons depicting ass and boobs,” which “appear statically on screen for several seconds.” There are approximately 25 million polygons rendered during the opening scene of Death Stranding 2, to give you an idea of the relative levels of graphical fidelity we’re working with here.