Doom director Hugo Martin says id Software is fine, and anyway, ‘what matters the most is that the games are good’

One of the biggest questions left in the aftermath of the Xbox layoffs earlier this month is the state of legendary Doom and Quake studio id Software. Some have claimed the cuts ran so deep that the studio’s ability to make new games and support its proprietary idTech engine are in question, while id Software itself published a statement, later echoed using almost identical language by TESO studio ZeniMax Online, that it’s merely been reduced to a headcount comparable to what it had a decade ago, when it developed the 2016 Doom reboot—so, basically, everything’s fine.

Now studio director Hugo Martin has weighed in, and unsurprisingly he’s in the ‘all is well’ camp. Speaking in a new Slayers Club Live stream, Martin said “reports that we’ve been nerfed into the ground and gutted and we have 50 people [remaining]” are not true.

“We’re the size we were when we made Doom 2016, and idTech is very much alive and well. You have to understand, we have idTech engineers both in Frankfurt and at MachineGames. We collaborate quite a bit. So the idTech is there, the Doom team is here, and we’re excited to share with you guys more of what we’re working on in the future when it is appropriate and approved.”

According to an Aftermath report, id’s office in Frankfurt—quite small to begin with—was also cut in half by the Xbox layoffs, being reduced from 12 employees to six.

Leave a Comment