GTA Online mimics reality by nerfing payouts after making everything cost more: ‘Prices go up, paychecks go down’

Making money in GTA Online has basically always been a game of whack-a-mole, with players finding the latest and greatest trick, and Rockstar promptly shutting the loophole down. With Grand Theft Auto 6 on the horizon, Rockstar has decided to nerf heists, which were one of the most popular ways to make a good buck in Los Santos.

The latest update added the Kortz Center heist where you’re tasked with stealing an art collection. The first hurdle is that it costs at least $16.2 million to get a mansion and art studio upgrade you need to unlock it, and it only pays out a measly $2 million per completion for all your hard work—lower than most existing, easier-to-access heists. If you don’t already have a mansion at least, it’s not worth the investment.

Compare this to the Doomsday Heist, which can be started by purchasing the cheapest facility, worth $1.2 million, and then a low $25,000 setup fee for Act 1, which previously paid out $975,000. By the time you’d beaten the Acts 2 and 3, you’d be raking in the money.

Alongside this, Rockstar has nerfed multiple other heists’ payouts and introduced a weekly bonus to compensate, which I assume is to encourage players to engage with a more diverse array of activities. For example, completing the Kortz Center will only reward you with a bafflingly low $400,000 on your second run of the week. The Diamond Casino’s maximum $3.3 million reward has been cut to $2.3 million, and it now goes as low as $1.4 million.

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