Assassin’s Creed Unity, it hardly needs to be said, had its share of problems. At launch, the game which was intended to be Ubisoft’s big technical showcase on the then-new PS4 and Xbox One was rife with sometimes-hilarious bugs, filled with map barf, crammed with microtransactions, had a rather odd emphasis on co-op gameplay in a historically singleplayer series, and was—a little garnish—venomously reactionary about its setting: the French Revolution.
And yet, and yet, I maintain it was actually one of the best Assassin’s Creed games, and represented a much more interesting avenue the series could have gone down had Ubisoft not embraced full Witcher 3-ification in games like Odyssey, Origins, Shadows, and Valhalla.
I would like to call Jean Guesdon, former AC brand content director, as witness to Unity’s defence. In a chat with the most recent Retro Gamer magazine (via GamesRadar), he came to the game’s defence, hailing it as an overlooked entry in the series that fell victim to its own ambition.
Unity is “one of the most underestimated games in the series,” says Guesdon. That’s not to say it’s unfairly underestimated—Guesdon is clear that the game had its troubles: “Sadly, Unity’s launch was a huge challenge because of several reasons,” he says.